Throw Grenade
E-brake (Warthog)
Boost (Vehicles)
Crouch (Click)
Pause Game
Settings
Fire Weapon
Reload/Action
MATURE 17+
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CONTENT RATED BY
ESRB
Switch Weapons
Melee Attack
Swap Grenades
Active Camo
Zoom Scope (Click)
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0904 Part No. X1 0-62678
BUNG i E
Get the strategy guide
primagames.com®
Microsoft
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SAFETY INFORMATION
About Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual
images, including flashing lights or patterns that may appear in video games. Even people who
have no history of seizures or epilepsy may have an undiagnosed condition that can cause these
"photosensitive epileptic seizures" while watching video games.
These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or
face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of
awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from
falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents
should watch for or ask their children about the above symptoms — children and teenagers are more
likely than adults to experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television
screen, using a smaller television screen, playing in a well-lit room, and not playing when you are
drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
TABLE
NTENT
doctor before playing.
Other Important Health and Safety Information The Xbox Instructs
health and safety information that you should read and understand be
Avoid Damage to Your Television
:ontains important
Do not use with certain televisions. Some televisions, especially front- or rear-projection types,
can be damaged if any video games, including Xbox games, are played on them. Static images
presented during the normal course of gameplay may "burn in" to the screen, causing a permanent
shadow of the static image to appear at all times, even when video games are not being played.
Similar damage may occur from static images created when placing a video game on hold or pause.
Consult your television owner's manual to determine if video games can be played safely on your set.
If you are unable to find this information in the owner's manual, contact your television dealer or the
manufacturer to determine if video games can be played safely on your set.
Report on the Atrocity at Halo 2
Updated Intelligence on Human Weapons and Tactics 3
Our Numbers Deployed on the Human World 4
Controller 6
Sangheili Battle Suit 8
Battle Tactics 9
Noble Tools of Conquest 1
Primitive Implements of War 1 3
Covenant Vehicle Deployment 1 6
Human Ground Vehicles 1 8
Settings 20
Multi player Basics 21
Xbox Live 24
Gaming with Friends! 26
Multi player Strategy 28
Bungie.net 29
Credits 30
Warranty 32
Technical Support 33
Choose your weapon, find your friends, save the Earth!
Don't miss the best selling novel series from Del Rey, www.delreydigital,
com, based on the hit Xbox and PC games. Halo: The Fall of the Reach, by
author Eric Nylund, explores the history of the heroic super-soldier, the
Master Chief. Halo: The Flood, by author William C. Dietz, continues the story
as the Master Chief struggles to unlock Halo's secrets. The Human-Covenant
war rages on as the alien juggernaut sweeps inexorably toward its final goal:
destruction of all human life in Halo: First Strike, by author Eric Nylund.
Go beyond the game with action figures from JoyRide Studios,
www.joyridestudios.com; Xbox strategy guide from Prima,
www.primagames.com; and the official game soundtrack from
Sumthing Else MusicWorks, Inc., www.sumthing.com — or look for 'em
at www.bungiestore.com.
REPORT ON THE
ATROCITY AT HALO
To the Prophet of Truth
Most high and honored Prophet: It is with greatest shame that I lay myself before
the judgment of the Council. I expect and will accept no mercy. My failure in this
matter is absolute; I embrace my responsibility and my punishment.
The disgrace and blasphemy at Halo was an abomination caused by my
incompetence and failure of judgment. Although the tales and rumors of
the Demon have basis in fact, much of this talk is Unggoy superstition and
exaggeration. Certainly the Demon, a Human, activated a catastrophic engine-
failure sequence on the crashed Human vessel, but it was allowed to do so
because of failures in security and tactics for which I bear full responsibility.
I have no good news to relay, but the Human action was suicidal, either by
accident or design. I believe none escaped the catastrophe.
As ever, Jiralhanae accounts of the conflict are unreliable and their accounts of
this Human's abilities and actions are absurd. No Human is capable of the things
they gossip and chatter about. I suspect panic and excuse, as well as confusion
caused by the spread of the parasite.
The Human in question is certainly unusual, although not the creature it has been
described as. It stands taller than most, is faster and more aggressive, but still
irrevocably a Human animal, worthy of neither fear nor respect. It is merely an
exception that proves the rule. As always, Humans remain beneath our contempt.
Their failure at Reach compounds their defeat. We sense that their defenses are
failing rapidly. I have gathered information on the Human's armor, abilities, and
weapons, which follows this report.
Perhaps more worrisome is the discovery and subsequent conflict with the
parasite on Halo. This monstrosity festered, rotted, and waited on the Holy
World, and although we cannot be sure, the Humans may have released it from
its shackles. I do not presume to know the unknowable, but I suspect that the
Forerunners meant this filth to stay imprisoned forever. The sacred grace of Halo
was polluted before it was destroyed.
— Supreme Commander, Fleet of Particular Justice
UPDATED INTELLIGENCE ON
HUMAN WEAPONS AND TACTI
Most high and honored Council, according to records gleaned from the conflict
were most numerous on I
Human troops. It appears
These Spartans may be machine-enhanced. They are certainly well-versed in
armed and unarmed combat, and in many ways they fight more like Sanghei
than Unggoy. And like the Sangheili, they are able to inspire discipline and
tenacity among their weaker ranks.
Their primitive weapons and vehicles rely almost
exclusively on projectiles and explosive
chemicals. As ancient as their
technology seems, it has B^
occasionally caught our
troops off guard.
Casualties cause
by unprepared
infantry are
unacceptable.
They should be bette
educated in Human
methods, tactics and
technology. A comparison
of these devices and our
current weaponry follows.
#
OUR NUMBERS DEPLOYE
ON THE HUMAN WORLD
Council: The Human home world is a primitive mix of cluttered angular dwellings,
open bodies of water, and some purposeless agricultural areas. It has little logic
in layout or structure, and its warrens of slum and rock will make for challenging
battles. Our mission is such that we cannot simply level these structures, and so
wp shall Hpninv a wide range of general fighters and specialists to ensure our task
ib Lumpieieu wun speed, purpose, and accuracy.
Unggoy
Stout and numerous, the Unggoy long have been the
lifeblood of our Covenant's infantry. They will obey
any order in the service of their duty and fight well
with plasma pistol, turret, or in vehicles. Unggoy wi"
as ever fight well with their comrades the Kig-yr
and obey the directives of the Sangheili.
Kig-yar
Slight of buila as iney are, ine Mg-yar remain a
valuable fighting force. Excellent shots, and with their
shields nearly invulnerable, the Kig-yar offer a great
tactical advantage in ground combat. Faster and
taller than the Unggoy, they complement each other
very well.
Lekgolo
The Lekgolo pairs
deployed in many(
sewer of a world, ana so iney win oe given
specialized missions. We will station them at
defensive points as we gain territory, and bring them
in for heavy destruction. Their fuel rod guns and
sheer ability to inspire fear will be invaluable.
Sangheili
Our iron heart — the ideal fighter for this mission.
My brothers. The Sangheili will be deployed across
every rank, from simple soldier to Elite Commander.
They thirst for Human blood and vengeance for the
atrocity at Halo, and their loyalty is unquestioned.
Excellent infantrymen and superb commanders, A
the Sangheili are proficient with most weapons and
vehicle systems. W
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Jiralhanae
The newest ally to join the embrace of our flock
is a powerful fighter indeed. The Jiralhanae are
endowed with prodigious physical strength, and
their simian origin makes them ideal for missions
in any environment. We shall deploy them against
Humans in the same instances as the Sangheili, but &
we may also give the Jiralhanae some increased
security responsibilities in this conflict. W
j
^^^^^^^^^aPBH^^S^^^^^^^^^^^^^^
\
Yanme'e
Suited for flig.
the Yanme'e win oea vaiuaoie inclusion 10 our
forces. The Humans are unused to fighting aerial
infantry. The Yanme'e will use their ability to fly to
gain ground and provide accurate cover fire for
other troops.
Prophets
Our guiding light and the directors of our purpose.
They are father to the children of our Covenant,
and they will lead us to truth and to perfection. The
Prophets of Truth, Mercy, and Regret will navigate us
through the task that awaits us.
Throw Grenade
E-brake (Warthog)
Boost (Vehicles)
Crouch (Click)
Score ^^^
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Pause Game
p. ,
Settings ■""
Move
^ /,
through Menus
l
^k ^k.
Fire Left
Weapon
Fire Right
Weapon
Dual Wield
>
m
xeox
u
Reload/Action
Switch Weapons
Melee Attack
Jump
- Swap Grenades
■ Active Camo
Team Chat
Zoom Scope (Click)
IUMBSTTC
Move Fc
irward
A
-■•■■
Strafe *A f
^ . Aim Up
Lef t/Riaht ^
m
55
Aim Dow
9
Move Backward
e
Rotate
Left/Ri
1
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HETLT BATTLE SUT
Sangheili armor features an upgraded HUD system tied dire
and integrated fully with the suit.
The HUD is capable of cross-referencing temperature readings to track charge-
depletion status on all Covenant weapons. It also tracks the ammunition status of
all Human weapons should they be used.
Weapon Indicators
Sangheili armor can monitor the status of two weapons simultaneously. A left-
wielded weapon and ammo display on the left of the HUD; right-hand or single-
use weapons display on the far-right portion of the HUD. When a single weapon is
wielded, status on your grenade types displays on the left side. Since a Sangheili
warrior can keep a third weapon in reserve, this is also indicated on the right side.
Motion Tracker
Indicates relative whereabouts of allies and hostile combatants. Motion tracker
is tuned to detect aggressive or obvious motion and cannot show location of
stationary or slow-moving hostiles.
Shield Indicator
A bar above motion tracker. Solid purple indicates optimal state.
Warning Indicators
These display below your reticle to provide valuable information.
Getting Started
The player profile defines your control settings, your character's appearance, voice
options, and some Xbox Live settings. You can alter your settings at any time by
choosing Settings from the Main Menu, and then selecting Player Profile.
To create a new player profile, press START from the Start screen, then select
Create New Profile. Type a profile name using the virtual keyboard, and then
press START again.
Main Menu
From the Main Menu, select Campaign to begin a solo or cooperative game.
Select Xbox Live, Split Screen, or System Link to start a multiplayer game. Select
Settings to customize player profiles or modify game types.
Campaign
You can play a campaign as a single player in a solo campaign or with a friend in
a cooperative campaign. You play a cooperative campaign in split screen mode.
A campaign is associated with a player profile. To start a new campaign, you need
to create a new player profile.
To start a solo campaign, select Campaign from the Main Menu. Select New
Campaign, select a difficulty, and then press ® •
To start a co-op campaign, select Campaign from 1
then select Cooperative. Both players neec' '
then press®.
» Main Menu, and
a player profile and
Saving Progress and Loading a Level
Your progress in a campaign is saved automatically at specific checkpoints
throughout a game level. To continue a campaign from your last saved
checkpoint, select Campaign from the Main Menu, and then select Resume.
To load a specific level, select Campaign, and then select Select Level. You can
select only levels you've already conquered.
10 No Battery No Grenades
NOBLE TOOLS OF CONQUEST
Most Supreme Council: The Human environment is unique and as such, provides
unique challenges to our infantry. We shall therefore deploy specialized weapon
sets to cope with this mix of open-field and close-quarters fighting. The following
weapons will be supplied to ground-based troops. Some of these weapons you
can dual-wield, enabling you to use them simultaneously. To dual-wield, press and
hold to pick the secondary weapon, use the Left and Right triggers to fire.
Plasma Pistol (dual wield)
Rate of Fire.
420-600 rounds per minute.
Standard-issue firearm of lesser Uny y i
flexible and useful tool, wielded corre<
bursts of plasma decimate shielding, s. .*,«.« ,, .-
user hold trigger closed. Shorter bursts can be
fired rapidly and repeatedly. Charge depletes in
difficult battlefield situations. Once energy core
has completely discharged, weapon is usele"
Plasma Rifle (dual wield)
Favored by Sangheili but available throughout
military, Plasma Rifle makes excellent mid-
range weapon. Powerful, light, and deadly in
capable hands. Fires super-heated plasma bolts
in automatic or semi-automatic fashion. Limited
power supply is only weakness. Once energy core
has completely discharged, weapon is useless.
Covenant Carbine
Using very high-speed radioactive ammunition,
highly flexible and accurate rifle. Best used at
medium distances against Human opponents,
features a digital visual enhancer, doubling
magnification of chosen targets.
Ammo Capacity:
36 rounds per magazine.
m.
Particle Beam Rifle
Excellent choice for long-< '
beam, shot to head guarantees success against
shielded or unshielded target. Rifle has digital
visual enhancer, with two levels of magnification
for mid- to long-distance targeting.
Ammo Capacity:
30 rounds per magazine.
Needier (dual wield)
Although of limited use aga
vehicles, a dangerous weapc
pain on targets as barbs erupt explosively in flesh
Concentrated grouping of quills kills most Human
quickly. Slight ricochet effect means it should be
wielded carefully.
Brute Shot
rapid succession — a string of four before reload
required. Very short fuse allows skilled marksmen
to deflect grenades off of hard surfaces to reach
covered targets.
Ammo Capacity:
4 rounds per belt.
b-'^-j?
PRIMITIVE IMPLEMENTS OF WAR
Length: 3 feet.
1 Covenant Energy Sword
| Noble and ancient weapon, wielded by strongest
of Sangheili, requires great skill and bravery to
use, and inspires fear in those who face its elegant
plasma blade. Energy sword not to be used by
those of ignoble rank, under any circumstances.
Press (§) for regular melee attack, and pull Right
- trigger for basic undercut attack. Or wait until
reticle turns red to lock on an enemy, then pull
1 Right trigger to perform a fatal lunge attack.
fe^
Ammo Caps
5 rounds per
city:
clip. I
1 Fuel Rod Gun
El
Fuel Rod Gun is a useful infantry tool, designed tc
be used against smaller vehicles and personnel.
Radioactive ammunition renders it particularly
effective against Human ground forces. Optical
zoom facility makes it accurate as well as powerfi
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Radius: 30 feet.
Plasma Grenade
Most commonly used thrown explosive in our
arsenal is flexible and powerful plasma device.
Intelligent-adherence quality rewards accurate
thrower, and has proven itself especially useful
when attempting to halt or destroy Human
vehicles. Adheres firmly to Human epidermal laye
Slow fuse allows thrower three seconds to retreat
/
1
V
Great Council: Human weapons are primitive, mostly chemical and projectile
in nature, but some are effective nonetheless. Our reliance on and expectation
of energy-based weapons means that we may need to adjust our strategy
when faced with the Human devices. However, the simplistic nature of Human
weapons makes them open to analysis. Covenant weapons are always superior,
but when faced with a choice of wielding no weapon or a Human weapon, our
forces should acquire the nearest weapon at hand — even if Human. A basic
understanding of how these primitive weapons work is important so that we may
use these weapons to our advantage.
M6C Pistol (dual wield)
Almost laughably weak in most circumstances;
however, Human pistol fires metallic projectiles
which can be dangerous when fired very
accurately. Often used as last resort by
desperate Humans and one of their least
threatening devices. Features no visual targeting
enhancement and can be fired just 1 2 times
before physical reload is required.
1
Ammo Capacity:
1 2 rounds per magazine.
BR55 Rifle j
Accurate, reasonably powerful, and carries
large number of small explosive-fired metallic
projectiles. Fires burst of 3 projectiles. Battle Rifle
has optical visual enhancement, doubling the
magnification of chosen targets.
1
i
Ammo Capacity:
36 rounds per magazine.
1
I
4
M7/Caseless Sub Machine Gun
(SMG) (dual wield)
Reliance on explosive chemical percussion makes
its performance erratic and apparently difficult to
control. Kinetic energy causes inaccurate firing.
But sheer number of projectiles makes it a more
difficult obstacle to infantry.
Ammo Capacity:
60 rounds per magazine.
'
N Mil
Ammo Capacity:
4 rounds per magazine
Ammo Capacity:
2 102mm shaped-charged
rockets.
S2 AM Sniper Rifle
Using gas pressure as mod
acceleration, very high-pow
aerodynamically assisted projectiles made of ven
hard metal. Long barrel ensures true and accurat<
aim, penetrates all flesh. Direct strike to head kills
energy-shielded infantry. Has 2 levels of digital
visual enhancer, to increase the magnificatio
chosen targets.
Ml 9 SSM Rocket Launcher
Surprisingly effective and somewhat admire
fires missiles containing chemical explosive t
can track moving vehicles. Effective even against
Lekgolo. Launcher has digital visual enhancer,
doubling magnification of chosen targets. Reticle
indicator denotes when launcher has locked on
target.
M90 Shotgun
Long-barreled weapo
into each shot fired. S
while useless at any reasonable distance, is quit
powerful at close range. In warrens of dwellinc
where we must fight, must be taken seriously.
Humans must manually pump to refresh firing
imber.
M9 HE-DP Fragmentation Grenade
Chemical explosive contained within hard casing.
Operates on impact-activated timed fuse. When
thrown by Human, fuse activates as it strikes
object. However, grenade has no adherence ability
and bounces unpredictably. Explosive radius and
ability to inflict harm not to be underestimated.
Radius: 1 5-30 feet.
M41 LAAG (vehicle mounted)
i ne most commonly encounierea w€
the Human "Warthog" vehicle, this projectile
firing weapon uses chemical percussion to fire
projectiles at a high rate of speed and frequency.
Simple but effective technology.
M68 Gauss Cannon
(vehicle mounted)
This curious Human weap
magnetic-coil technology, but to accelerate
primitive, though effective, projectiles at incredibly
high speeds. Very effective and destructive against
energy shielding. Not as effective against multiple
ground forces.
Ammo Capacity:
Unlimited.
VENANT VEHICLE DEPLOYMENT
vehicles to expedite caref
areful incursion into Human territory. These are best
n " wltw ™ A atmosphere. Mission requires additional troop
v. ,u,„u ,w deploy massive numbers of localized infantry.
oosted Gravity
Propulsion Drive
Armament: Twin Plasma Cannons
(100-250 kW range)
Standard individual battle/transport vehicle, has proven itself in thousands of
sorties and functions well in this environment. Boost facility, which temporarily
diverts power from twin plasma cannons and steering modifiers, achieves very
high speeds on this planet. Pull Left trigger to boost speed.
Banshee
Propulsion:
Propulsion D
Armament: Twin Plasma Cannons
Secondary Weapon System:
Fuel Rod Cannon
Although slow, Banshee is highly maneuvera
Ability to loop and barrel-roll makes it a challenging and sli|
Human ground emplacements. Twin plasma cannons and single fuel rod cannon
make it a formidable vehicle for strafing, bombing, and reconnaissance.
Wraith
Propulsion: _
Propulsion Drive
Armament: Plasma Mortar and 2
Auto-firinq Plasma Cannons
Heavily armed with ballistic plasma cannon, Wraith makes an excellent first-strike
ground assault vehicle, as useful against structures and vehicles as it is against
individual infantry. Thanks to considerable mass, Wraith is slow, and a boost
function assists overall maneuverability.
Spectre
Propulsion: Boosted Gr
Propulsion Drive
Armament: Plasma Cannon
Multi-troop armored transport is small and maneuverable to travel with ease in
Human dwelling areas. Can carry pilot and gunner; 2 passengers may ride on the
flanks. However, relatively low speed makes it vulnerable to attack. Rear-mounted
plasma cannon provides ample discouragement to most Humans, but best
employed in end-of-battle scenarios.
Shadow
Propulsion: E
Propulsion Driv^
Armament: Plasma Cannon
Most flexible ground-based troop transport, capable of delivering multiple armed
troops quickly and efficiently. Can hold driver, gunner, and up to 8 occupants,
depending on type and relative size of infantry, but Shadow is outfitted to carry
Jiralhanae, Sangheili, Unggoy, and Kig-yar.
UMAN GROUND VEHICLES
Council: In some ways more primitive than their weaponry, Human vehicles must
be taken seriously nonetheless. Usually armed, and considering their wheeled
limitations, remarkably agile, Human vehicles have been designed for this
precise terrain. Specifications on these vehicles were simple to find in public and
encrypted datastreams. We have gleaned little that we had not already assumed.
r
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■^ .-. l M12WarthogLRV
CREW: 1+1 (plus one more in rear)
Weight: 3.25 tons
Armament: 12.7mm three-barreled
machine gun
M808B Scorpion MBT
Occupancy: 1 Human o
cyborg pilot
Main gun: 90mm high-velocity
shell
Secondary/coaxial gun: 7.62mm
AP-T (Armor Piercing Tracer)
Heavy, slow, but nonetheless powerful, Human tank capal
and aerial targets. Combination of guns — large, single-projectile cannon anc
secondary coaxial weapon firing a rapid stream of metallic projectiles — mak(
primary target. Heavily armored and difficult to destroy.
Well-armed and highly maneuverable, the only Human vehicle that can match
Ghost in tight quarters. Can carry 3 occupants, one of whom mans turret-
mounted projectile weapon. Fires very high density of super-sonic metallic
projectiles. Quite fast, can be forced into tight maneuvers using mechanical/
magnetic braking system. To power-slide, pull the Left trigger for the E-brake.
Boarding
Ifyou'reclosetoa slow-moving or stationary vehicle, press and hold (X) to
board that vehicle. It's possible to board from the front, rear, and side of a
vehicle — and above one if you jump carefully. Boarding allows you overtake
the driver, passenger, and even gunner seat of most vehicles.
M12G1WarthogLAAV
CREW: 1 +1 (plus one more in rear)
Weight: 3.5 tons
Armament: 25mm Gauss Cannon
entical in every respect to other Human personnel transport variants, except for
turret-mounted magnetic-accelerator cannon. Fires single penetrating round at
very high speed. Effect on shielding and armor must be respected.
TTINGS
Use the Settings menu to customize a player profile or create a set of rules for a
multiplayer game type.
Player Profiles
You can have a number of different customizable player profiles. Change a
profile's name, modify the controller settings, edit the multiplayer characteristics
for a profile, or delete a player profile. To create or edit a player profile, select
Settings from the Main Menu, then select Player Profiles.
Changing the Control Layout
You can change the control layout for each player profile to better suit your style,
including the button scheme and the speed at which you look around. A number
of people choose to invert their controls. This means that when you push the
Right thumbstick forward, you look down, and when you pull it back, you look up.
Experiment to find which combination works best for you.
To change the control layout, select Controls from the Edit Profile screen. You
can also modify your layout in a campaign or a multiplayer game by pressing
START to bring up the Game Menu.
Changing the Appearance of Your Multiplayer Character
To customize the appearance of your character in multiplayer games, select
Appearance from the Edit Profile menu. You can choose either a Spartan or a
Covenant Elite, set primary and secondary colors, and design a custom player
emblem.
^#■□^1
Game Variants
Every type of multiplayer game has a set of rules called a variant. You can
modify the rules for a game you've created by creating a custom game variant.
To customize a game variant, select Settings from the Main Menu. To use a
variant that you've created, go to Game Setup in the Game Lobby and select
Change Rules.
MULTIPLAYER BASICS
Halo 2 multiplayer enables friends to find one another, to game together, and to
move throughout the Halo 2 world as a group. You can play multif
with your friends via Split Screen, System Link, and over the X
Split Screen
With split-screen play, you can compete
side, on a single console. To start a split-*
the Main Menu.
game, select Split Screen from
System Link
With system-link play, you can connect two Xbox consoles with an Xbox system-
link cable, or up to 1 6 Xbox consoles using an Ethernet hub. For more information
on how to do this, see your Xbox console Instruction Manual. To host or join a
system-link game, select System Link from the Main Menu.
Xbox Live
With the Xbox Live service, you can play a multiplayer game with people from all
over the world, and you can download new Halo 2 maps . To play an Xbox Live
multiplayer game, select Xbox Live from the Main Menu (see pg. 24 for details).
Game Lobbies
In order to play any type of multiplayer game, you need to go through a game
lobby. A game lobby is the gathering place to meet and talk to friends, start a
game, or join a game.
In the Pregame Lobby you can set up a game; you also can customize your game
map and options there, and start a co-op campaign in split-screen play.
When you play a system link game, go to the Available Games screen to create a
new game or join an available game.
Game Types
There are seven multiplayer game types. Each game type has a number of built-in
variants that create different rules for a game. The Slayer game type has a regular
variation called "SI aye r,""Team Slayer,""Rockets,"and so forth. You also can create a
custom variant for a game type to create your own rules for a game
> Slayer: Kill the most opponents.
> Capture the Flag: Score the most points by capturing the other team's flag and
bringing it back to your team's base.
> Assault: Score the most points by carrying, arming, and dropping your team's
bomb in the other team's base.
> King of the Hill: Control the hill for the longest time.
> Oddball: Find the ball and hold on to it for the longest time.
> Juggernaut: Only the Juggernaut can win — and if you are the Juggernaut,
everyone is out to get you.
> Territories: Earn the most time by finding and controlling territories on
the map.
Maps
A map is a self-contained game level designed specifically for multiplayer games.
Most maps are based on variations of specific campaign levels in Halo 2. Maps
come in different sizes and have different types of buildings, scenery, etc. Large
maps work well when you have a lot of people. Some maps have objects with
which you can interact. Press (X) to interact with an object. You can use any game
type with any map.
Voice Proximity
When playing System Link and Xbox Live games, you can hear other players'
voices. In Halo 2, the louder the players' voices, the closer they are to you on
a map. When they're softer, they're farther away. Use this to help determine
another player's proximity. Be careful though — nearby enemies can hear you
talking as well.
If you have an Xbox Communicator, you can use voice to direct your team. You
can tap the White button to engage your radio and talk to your team, no matter
where they are on a map. The radio will remain open until you stop talking.
Multiplayer HUD M
The multiplayer HUD adds the Multiplayer Scoreboard, which shows the score of
the leading player or team above your score. If you are the leader, the score of the
second-place team or player is shown underneath. It is located on the lower-right
side of the the screen. Hold down the BACK button to see more extensive scores.
Multiplayer Warning Indicators
There are several additional warning indicators that show up below your reticle in
multiplayer games — these are valuable.
1 A A A A
M mm^M m^M ■■■ ESS
1 Bomb Dropped Flag Dropped Enemy has Bomb Enemy has Flag
Waypoints
Waypoints are HUD elements used to indicate status on objects in your field
of view. Pay attention to the waypoints in team games and in objective-based
games like CTF and Assault.
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XBOX
Xbox Live!
Take Halo 2 Beyond the Box
Xbox Live is a high-speed or broadband Internet gaming community where you
can create a permanent gamer identity, set up a friends list with other players,
see when they're online, and receive invitations to play games. For games with
multiplayer mode, invite your friends to play and talk to them in real time while
you play. For games with downloadable content, download new items such as
levels, missions, weapons, vehicles, and more to your Xbox console.
Connecting
Before you can use the Xbox Live service, you need to connect your Xbox console
to a high-speed or broadband Internet connection and sign up for the Xbox Live
service. To determine if Xbox Live is available in your region and for information
about connecting, go to www.xbox.com/connect.
Matchmade Game
Quickmatch
Quickmatch picks a random game type,
start having fun against players with a si
, and the fastest service for you tc
OptiMatch
Choose a matchmaking playlist and you'll get matched with other players who
select that same playlist and have similar skill levels. They will also be players
who have the optimal connection speed to provide you with the best possible
experience.
Levels
The outcome of a Quickmatch game or an OptiMatch game affects your Halo 2
Xbox Live level for a particular playlist. For each type of playlist, you can earn a
different level. As you get better at a playlist, your level increases. The more you
play, the better chance you have of playing a player in a similar skill level.
Custom Game
You can play a game with a specific player, a Party of "
A Custom Game is a private game that you must invite other players to join (see
pg. 26 for details). To create a Custom Game, select Create Party, and then select
Game Setup to configure the game. When everyone in your Party is ready, select
Start Game.
Note: A Custom Game has no effect on any of your Xbox Live Halo 2 levels.
Create Party
You can create a Party to game as a group (see pg. 26 for details).
Xbox Communicator
Keep track of your Clan, taunt opponents, or yell at your buddy who doesn't
have a clue what "stay put" means. See the instructions that came with your Xbox
Communicator for more information.
Xbox Live Guests
You can have up to three additional guests play a custom game with you
on your Xbox console in split-screen mode. Select Xbox Live from the Main
Menu, then press ® and select a player profile.
Xbox Live Stats
You can compare your stats to other players' worldwide. For even more detailed
stats info, go to Bungie.net on the web.
'
AMING WITH FRIENDS!
people you meet online. With an Xbox Live account, you can access your Xbox Live
Friends list to play Halo 2 multiplayer games. You can also create a Party, which is
a temporary group of friends for a session of Xbox Live multiplayer gaming. And
you can create a group of players to form a Clan.
Friends List
When you sign into your Xbox Live account, the Friends list is available in Halo 2.
You can press % at any time to bring up the Friends list. Or you can press START
in a campaign or multiplayer game, and then press© to access the Friends list.
Use the Friends list to see friends, Clan information, and a list of players you've
recently played against.
Friends
You can add up to 1 00 other gamers to your Friends list. Send a text or a voice
message to a friend, send a Party invite, or remove a friend from your list. The
Status column shows you who is online, who is in your Party, and the current
Party Leader.
Clan
The Clans tab lists all the players in your Clan so you can send them messages.
You can create, join, or leave a clan from the Clans tab.
Players List
The Players List displays all current players and up to 100 of the most recent
players you've competed with or against. You can view player profiles, send text
or voice messages, provide feedback about what kind of players they are, or invite
them to be a friend.
playing an OptiMatch or a Custom Game together on ine adox Live service, n s
like being on a virtual couch with people from all over the world as you travel
throughout the Halo 2 universe.
Create a Party
To create a Party, select Create Party from the Xbox Live screen, then send out
your party invitations! Press in the Pregame Lobby to bring up your friends
list, highlight the friend you want to invite, and then press ® to send a Party
invite. Friends who join your Party appear in the Pregame Lobby.
As the Party Leader, it's up to you where you take your Party. To see where you
can take your Party, select Game Setup from the Pregame Lobby. When you
move between games, you can bring your Party with you.
Note: Parties are session-based, so when everyone logs out, the Party comes to an end.
Clans
A Clan is a semi-permanent organization of Halo 2 players on the Xbox Live
service. Each Clan can have up to 1 00 members, but you can be a member of only
one Clan at a time. To create, join, or leave a Clan, press #, and then go to the
Clans tab on the Friends List.
Clan levels are based on the entire clan. Clans are organized into four roles:
Overlord, Staff, Member, and Peon. A Clan must have at least one Overlord.
Everyone who joins a Clan is made a Member by default.
To read more about your Clan, go to Bungie.net (see pg. 29 for details).
ULTTPLAYER STRATEGY
Individual Strategy
When you play as an individual player, it's important to manage your two
different weapons correctly. Try to carry a long-range (such as a Battle Rifle) and
short-range weapon (such as a Shotgun). Make sure you've always got a few
grenades. Running backwards and throwing grenades is a great defensive move
when another player surprises you in a map. Use dual wielding in tight spaces at
short range, and vehicles when outdoors. Try boarding another player's vehicle.
A successful boarding ejects the player from their seat. Move slowly by crouch-
walking if you want to stay invisible on other players' motion trackers. Also, don't
charge through the front door. Use a little stealth and planning.
Team Strategy
Teams that are successful are teams that coordinate — and communicate — well
with each other.
> Use voice to direct your team. You can tap the White button to engage your
radio and talk to your team no matter where they are on the map. Be careful
though — nearby enemies can hear vnu talkinn as wpIL
> Manage your team's weapon selection.
?t and someone on a Sniper Rifle.
am Slayer, put someone on i
, ,, .« out what your teammates are good at and let them do it. Who are the best
long-range shooters? Put them on sniping duty.
> Stick to your teammates. Don't go off by yourself unless there is a tactical
reason to do so. Note that there is a marker above your teammates' heads to
tell you if they're on your team.
> Know what game type you're playing. Not everyone on your team can be
doing the same thing. They need to take on different tactical roles. Someone
needs to stay on defense in Capture the Flag (CTF) — if everyone is on offense,
you won't win.
Bungie.net is the gaming center of the universe for the Halo 2 community,
Halo 2 Clans, and the individual Halo 2 player. Bungie.net is the place to get the
latest Halo 2 information, to interact with Bungie team, and to buy cool Halo 2
merchandise at the Bungie Store. Bungie.net is your resource to learn how to be
a better Halo 2 player.
If you create a Bungie.net account, you can access the Bungie forums and see
which ofyourXbox/./Ve friends are online. You can review the stats from the most
recent Halo 2 games you've played on the Xbox Live service, compare stats with
friends, and check your current level on the various playlists.
Clan Support
Each Halo 2 Clan can have its own page on Bungie.net with a private forum and
news system. You can interact with other Clan members, review Clan stats, and
formulate strategies. Bungie.net also includes information on the top Halo 2 Clans.
The 7th Column
Discover the 7th Column, Bungie's official fan club and underground army, and
friends on Bungie.net complete \
personal forums, news, and more.
many great community sites on the 'net I
Halo Planet (www.haloplanet.com)
r HBO (halo.bungie.org)
> Rampancy.net (www.rampancy.net)
ilo 2 — here are just a few of the
ohabetical order):
> Red vs Blue
vw.redvsblue.com)
> Subnova (www.subnova.con
bungie. n
CREDITS
Additional Engineering
Multiplayer
Bungie
Damien Neff
Environment Artist
Project Lead
Mission Designers
Steve Cotton
Jason Jones
Tyson Green
User Interface
Rob Stokes
David Candland
Executive Producer
Pete Parsons
Additional Mission Design
Art Production
Hardy LeBel
Paul Clift
Engineering Leads
Qtor\hon OL'acaL'i
Charlie Gough
jLcpilcil VJKdbdKI
Effects
Chris Butcher
Cinematic Designer
Steve Scott
Michael Evans
CJ Cowan
Matte Painting
Ben Wallace
Lead 3D & Effects Artist
Eddie Smith
Design Leads
Shi KaiWang
Audio Lead
Paul Bertone
3D Artists
JayWeinland
Jaime Griesemer
Eric Arroyo
Sound Designer
Art Director
Travis Brady
C Paul Johnson
Marcus Lehto
Robt McLees
Juan Ramirez
Test Leads
Writer, Director of
Doug Boyce
Jamie Evans
Cinematics
Additional 3D Art
Joseph Staten
Kelly Rains*
Zach Russell
Composer, Audio Director
Animators, Game
Test Tools Engineering
Marty O'Donnell
& Cinematic
Aaron Lieberman
M ulti player &
Bill O'Brien
Mike Budd
Luis Villegas
User-Interface Lead
John Butkus
Roger Wolfson
MaxHoberman
Nathan Walpole
Software Test Engineers
Producers
Additional Animation
Mike Cody
Michel Bastien
Jeremy Fones
Ryan Hylland
Hamilton Chu
Travis Chen, intern
Stacey Moore
Curtis Creamer
Lead Environment Artists
Bungie.net Lead
Test Manager,
David Dunn
Brian Jarrard
Producer Bungie.net
Harold Ryan
Christopher Barrett
Bungie.net Team
Tom Gioconda
Engineering
Single-Player
Environment Artists
Lorraine McLees
HaoChen
Frank Capezzuto
Frank O'Connor
Bernie Freidin
Vic DeLeon
Bungie Webmaster
Bart House
Tom Doyle
Additional Bungie.net
Damian Isla
Justin Hayward
Support
Jason Major
Paul Russell
Christopher Barney o
Eamon McKenzie
Michael Wu
ZoeBrawleyo
MatNoguchi
MikeZak
Claire Jennings
Adrian Perez
MattSoell
Stefan Sinclair
Additional Single-Player
Greg Snook
Environment Art
Bungie Princesses
LukeTimmins
Chris Lee
Lead Multiplayer
Environment Artist
Chris Carnev
Alta Hartmann
Amanda Anderson •
Additional Support
Kevin Michael Richardson
Microsoft
Steve Abeyta
- Tartarus
The Ant Farm
David Scully
User Testing
- Titles & Trailers
- Sergeant Johnson
John Hopson
J. David Atherton
Jen Taylor
Randy Pagulayan
- Digital Recording
- Cortana
Xbox Marketing & PR
Engineer
Michael Wincott
Chuck Blevens
Dawn Hershey, C.S.A.
-Prophet of Truth
Jen Martin
- Casting Director
Cameron Payne
Jim & Esmerelda
Artificial Intelligence Cast
Genevieve Waldman
McQuillan,
Ken Boynton
OrlenaYeung
- Making of Halo 2
- Brute
Localization
Documentary
David Cross
Peter Fitzpatrick
ReelFX, Creative Studios,
- Marine
Kyoung Ho Han
Inc
Tim Dadabo
Mitsuru Kitamura
- Additional Cinematic
- Marine
Robert Shih-Wei Lin
Animation
Chris Edgerly
Victoria Olson
Michael Salvatori
- Brute
Jason Shirley
- Additional Music &
Audio Production
Orlando Jones
Xbox Platform
-Marine Sergeant
& Xbox Live
Steve Vai
John Kassir
Mei-Mei Bong
- Appears courtesy of Epic
- Marine
Michal Bortnik
Records
Lee Wilson
Andy McKage
- Marine
Sam Charchian
Tony Chen
- Storyboard Artist
Cinematic Cast
Marty O'Donnell
-Jackals, Hunters, &
Michael Courage
Brent E.Curtis
(in alphabetical order)
Flood
Tristan Jackson
Dee Baker
Brian Posehn
Daniel McGillicuddy
- Gravemind
- Grunt
Boyd Multerer
Julie Benz
- Miranda Keyes
Laura Prepon
- Marine
Anthony Smith
Jason Strayer
Van Van
Hamilton Camp
Michelle Rodriguez
Vail Vail
- Prophet of Mercy
— Marine
Additional Test
Tim Dadabo
- 343 Guilty Spark
David Scully
- Elite
Adrian Brown
Jeremy Fischer
Domenic Koeplin
Robert Davi
Pete Stacker
Matt Shimabuku
- SpecOps Leader
-Marine Sergeant
Justin Jones
Keith David
-Arbiter
Joseph Staten
Manual Design
- (jruni
JeannieVoirin
Steve Downes
Norm Woodel
- Master Chief
- Elite
User Experience
Robin Atkin Downes
Caitlin Sullivan
- Prophet of Regret
Additional Voices by
Matt Whiting
Miguel Ferrer
The Bungie Auxiliary
Players
Special thanks:
- Heretic Leader
Robbie Bach, Matt Case
John Michael Higgins
-2401 Penitent Tangent
Casting & Voice-Over
LevChapelski, FASA
Production Services
Studios, Ed Fries,
Blindlight
Nick Gray, Shane Kim,
Ron Perlman
Peter Moore, Stuart
- Lord Hood
Moulder, Alex Seropian
One Microsoft Way
Redmond, WA 98052-9953 USA
, or Canada, call 1 -800-4MY-XBOX. TTY users: 1 -866-740-XBOX.
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